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UnityWebRequest and System Proxy

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I have a server running on a machine with *ip = 192.168.79.12*. I have a proxy on a machine with *ip = 192.168.79.24*. On my machine where I'm running a builded Unity app (v2019.2.13f1), I have a Windows 10 with the system proxy. Here is my system proxy settings: *ip: 192.168.79.24* *port: 3128* **I need to make http requests to my server without proxy in my Unity app**. But UnityWebRequests doesnt have option like in python requests [session.trust_env = False](https://stackoverflow.com/questions/28521535/requests-how-to-disable-bypass-proxy/28521696) I'm tried to add a mask to the system proxy for ignore ip using proxy: 192.168.179.*; But my application continues make requests through the proxy. Other applications works in proper way. For example, Google Chrome go to this server without proxy If I add **192.168.179.24;** instead mask, my application works in proper way: UnityWebRequests go directly to my server. So, the questions are: **Why the mask doesn't work properly?** **Is there any solution to use UnityWebRequest without setup the system proxy and dont use the proxy?**

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