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Capturing and Tracing All HTTP Requests in Unity project

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I'm trying to find a way to capture and trace All HTTP Requests made in my Unity project. So far I've tried using SharpPcap and Fiddler Core to capture TCP packets and parse out the HTTP data. I've also looked into using the System.Diagnostics namespace which writes HTTP events to the System.Diagnostics.Eventing.FrameworkEventSource source... But I haven't had much luck getting these solutions to work with Unity.

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