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Https freezes the game for one second

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When I make a request to the server, all the game freezes for a few seconds, I think that the game is waiting for a server response, there is a way to not wait for the server's response? This is my code using UnityEngine; using System.IO; using System.Net; using System.Text; using System.Net.Security; using System.Security.Cryptography.X509Certificates; public class Request : MonoBehaviour { public void RequestFunction() { string output = RequestServer("page"); Debug.Log(output); } public string RequestServer(string page) { string output = ""; try { ServicePointManager.ServerCertificateValidationCallback = Validator; string data; // Create a request using a URL that can receive a post. WebRequest request = WebRequest.Create("https://www.mys_ite_web/" + page); // If required by the server, set the credentials. request.Credentials = CredentialCache.DefaultCredentials; // Set the Method property of the request to POST. request.Method = "POST"; // Create POST data and convert it to a byte array. string postData = "data="; byte[] byteArray = Encoding.UTF8.GetBytes(postData); // Set the ContentType property of the WebRequest. request.ContentType = "application/x-www-form-urlencoded"; // Set the ContentLength property of the WebRequest. request.ContentLength = byteArray.Length; // Get the request stream. Stream dataStream = request.GetRequestStream (); // Write the data to the request stream. dataStream.Write (byteArray, 0, byteArray.Length); dataStream.Close(); // Get the response. WebResponse response = request.GetResponse(); // Display the status. //Console.WriteLine(((HttpWebResponse)response).StatusDescription); // Get the stream containing content returned by the server. dataStream = response.GetResponseStream(); // Open the stream using a StreamReader for easy access. StreamReader reader = new StreamReader(dataStream); // Read the content. string responseFromServer = reader.ReadToEnd(); // Display the content. //Console.WriteLine(responseFromServer); data=responseFromServer; // Clean up the streams. reader.Close(); dataStream.Close(); response.Close(); output = data; } catch(System.Exception e) { Debug.Log(e); } return output; } public static bool Validator (object sender, X509Certificate certificate, X509Chain chain, SslPolicyErrors sslPolicyErrors) { return true; } }

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