My project suffers from web cache problem in iOS client. We used UnityWebRequest with
SetRequestHeader("Cache-Control", "max-age=0, no-cache, no-store");
SetRequestHeader("Pragma", "no-cache");
but it does not works well.
I found that overriding iOS native function which used by unity :
https://docs.unity3d.com/Manual/iosCustomWWWRequest.html
but it says this sample works for WWW class (not UnityWebRequest class).
I want to know that whether this sample works to UnityWebRequest too.
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