There are some nice guides out there on how to manually handle redirects (HTTP code 302) using the Unity WWW class. See:
http://answers.unity3d.com/questions/143863/doesnt-www-like-http-302-redirect.html
http://forum.unity3d.com/threads/issues-with-wwwform-necessary-data-rewind-wasnt-possible.64152/
There's one thing though... when scanning the response headers for a 'Location' header it doesn't show?
Using Fiddler (or WireShark) I can see that the response does indeed have this header:
![alt text][1]
..so using this piece of code in Unity I'm expecting to have it listed:
![alt text][2]
But that is not the case. Here's the Unity console log (five headers found):
- STATUS HTTP/1.1 302 Found
- X-POWERED-BY Someone
- CACHE-CONTROL private, no-cache, no-store, must-revalidate
- EXPIRES -1
- PRAGMA no-cache
Anyone have an idea?
[1]: /storage/temp/63705-fiddler.jpg
[2]: /storage/temp/63706-fiddler2.jpg
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