Hi all, and thanks for your time.
I've been searching for a solution all day but I can't figure why unity is crashing.
I have a dll compiled in C# 3.5 for .NET 2.0 with gmcs (mono compiler)
I have a function that gets some json from a server (I can't tell you more this is professional stuff :/ ). It's basically calling a HTTPRequest to the server.
When I launch the scene one time, this works perfectly. I can send any amount of requestes during this try, it doesn't crash.
But if I quit the play mode, and relaunch it, the call will make unity crash completely. No Exception, nothing. Just asking for a bug report.
The magic thing is, if I play the two scenes by quitting unity between the two launches, it works perfectly, as many times as I want.
I'm kind of stuck here. I can't say if this is the dll's fault or unity's, although it may seems to be the latest.
So if you have been experiencing the same thing, or if you know about some data stored between two play modes that could make my game crashes, that would be very great.
Thanks a lot
Vincent
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