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System.Threading.Thread use causing error on player exit in OSX

I'm using System.Threading.Thread to handle HttpWebRequests and in OSX standalone builds a system-level error occurs (complete with a "Report to Apple" window). No noticeable errors occur in Windows...

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Any way to speed up WWW requests?

I'm moving a multiplayer application of mine from XNA over to Unity so that I can make use of the web player. To make things work with the Web Player, it seems I have to use the WWW class instead of...

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communication ovedr http

In a multiplayer game using unity3d and photon socket server. Where the only communication channel available is HTTP/HTTPS (due to proxy/firewall). What is the common way to make the client server...

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HTTP PUT in Unity for iOS?

Hello all,I'm new here and I have a lot of fun developing with Unity, however I can't find a satisfying solution to my problem. I'm working on an iPhone app that has to send a HTTP PUT request to a...

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Any reason why HttpWebRequest would work in editor but not in standalone?

I have been using HttpWebRequest. It runs great in the editor, but the standalone throws a NotSupportedException when I instantiate the HttpWebRequest. Somehow it seems to either not be allowed to...

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HttpWebRequest No longer working?

Hi, I'm having trouble with HttpWebRequests that no longer work in my WebPlayer app . The code now hangs in the HttpWebRequest.Create(uri)function... I have just recently (2 days ago) upgraded Unity...

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Is System.Net.HttpWebRequest supported on Android/iOS

I want to use Http verbs like PUT & DELETE. Can I use System.Net.HttpWebRequest for both iPhone and Android.

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Is HttpWebRequest supposed to work in Web Builds or not?

So, I created a little mini-project to test using an HttpWebRequest object to make Facebook Graph calls on each of the Unity target platforms. I did this successfully on the following platforms:...

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Unity Crashes with dll when scene is launched multiple times

Hi all, and thanks for your time. I've been searching for a solution all day but I can't figure why unity is crashing. I have a dll compiled in C# 3.5 for .NET 2.0 with gmcs (mono compiler) I have a...

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Detecting network failure with IAsyncResult

I am currently sending HTTP web requests from Unity to web server using C#. I wish to make all the POST requests to communicate asynchronously. I've followed [MSDN Guideline][1] to implement...

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HttpWebRequest to https on Android?

What I'm doing is beyond the capability of WWW. Sending an HttpWebRequest to an https URL works fine on iOS but on Android I get: System.Net.WebException: Error getting response stream (Write: The...

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HttpWebRequest and HTTPS on iOS

I have some dynamic file downloading code that works great on all platforms except when using an HTTPS URL on iOS. I am using HttpWebRequest because these resources are being loaded in a background...

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HTTP WebRequest with iOS Stripping

httpWebRequest works fine for me on iOS device until I turn on code stripping. I have seen conflicting posts, some of them admittedly quite old, as to whether this can be made to work. I have tried to...

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Using HttpWebRequest asynchronously with HTTPS

...seems to have a serious bug when building and running in DEBUG. Works fine in release (go figure), but in DEBUG the HttpWebRequest will not actually connect but instead hang until the remote server...

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My game freezes whenever i use a function which involves http?

My game freezes whenever i use any fucntion which includes any http calls. I mean the game is waiting for the data to get completed eveything else stops in the mean time. Like the sprite...

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Is HttpWebRequest supported for desktop and editor?

I've found many questions whether HttpWebRequest is supported for mobile, but haven't found any about standalone desktop builds. Is this API supported for desktop builds and has anyone tried to use it...

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Using HttpWebRequest when Stripping Assemblies

Hi, I have a problem similar to this one: http://answers.unity3d.com/answers/612479/post.html. While stripping assemblies (first level of stripping) our app cannot successfully complete purchases and...

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System.Threading.Thread use causing error on player exit in OSX

I'm using System.Threading.Thread to handle HttpWebRequests and in OSX standalone builds a system-level error occurs (complete with a "Report to Apple" window). No noticeable errors occur in Windows...

View Article

Any way to speed up WWW requests?

I'm moving a multiplayer application of mine from XNA over to Unity so that I can make use of the web player. To make things work with the Web Player, it seems I have to use the WWW class instead of...

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No valid Cross Domain Policy with FTPWebRequest

Hi I am using this code to get a list of files on an FTP server which can't be done with WWW class. I have a cross domain xml file on my server and it works fine for the http stuff of downloading files...

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